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Runemarks

Esta serie se sumerge en la mitología nórdica, ofreciendo una perspectiva fresca y moderna sobre los dioses y sus intrigas. Sigue a los personajes mientras luchan con el poder, el destino y las complejidades morales en un mundo apasionante repleto de magia y leyendas ancestrales. Es una aventura que explora los límites entre el bien y el mal, la amistad y la traición.

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Runemarks

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  1. 1

    Runemarks

    • 504 páginas
    • 18 horas de lectura

    Seven o’clock on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again. . . . Not that anyone would admit it was goblins. In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours–all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it–and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.

    Runemarks
  2. 2

    The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world. A chilling prophecy from the Oracle. A conflict between two girls. And with just twelve days to stave off the Apocalypse, carnage is about to be unleashed...

    Runelight